How to Make Machinima, Part 4 - by CruelLEGACEY

by bs angel 27. January 2012 19:50


Playtime



From CruelLEGACEY:

Welcome to part four of my "How to Make Machinima" guide! In my previous posts, I've covered the process of voice acting and sound recording, followed by storyboards and animatics, then filming. This week, we're going to look at editing your machinima.

The editing process is the single largest part of production for me, so I'm going to split it into two sections. The first section involves taking all the footage I've recorded and putting it together into a complete rough cut. The second section involves taking that rough cut and adding the final music and audio mixes (I'll cover this section next week).

As I mentioned before, I use Bungie Pro Video Rendering to take all the footage I record and transform it into usable video files. Every clip I record gets uploaded to my File Share, then rendered into 720p WMV files. I do this for a couple reasons. My computer is a piece of junk and lacks the video processing capabilities to handle most capture devices properly. Bungie Pro, on the other hand, produces excellent looking video. By using Bungie Pro, I automatically have a backup version of every single video clip I've ever recorded, and they're all available in my Bungie.net profile.

Once I'm done filming, I go to my list of rendered videos and download every clip. For Playtime Season 2, I recorded over 150 clips, ranging in length from five seconds to over one minute per shot.

For the sake of organization and for my own sanity, I divide these clips into groups, or "scenes." Some scenes will contain only four or five different clips, other scenes will contain as many as 30 clips. I grab a scene's worth of clips, and load them into my video editing program. Up until recently, I used Window's Movie Maker for all my video editing. I've recently switched to something more advanced, but the most important thing is to use a program you are comfortable with.


Playtime



Playtime


If you remember part two of my guide, I had already created animatic videos using storyboard sketches and a rough cut of the recorded dialog. Using those animatics as a guide, I edit my newly recorded video files together into a rough cut of the scene.

Because of all the time I spent storyboarding each scene, I already have a very good idea of how to cut every scene together. This means I end up with far less wasted footage. For example, while making Playtime Season 1, I only ended up using about half of the footage I shot. For Season 2, I used all but two of the 150 clips I filmed. On top of that, having the dialog pre-recorded means that I already have a sense of the rhythm and timing of each scene. All of this adds up to a relatively smooth and fast initial editing process.


Playtime


A couple weeks ago, I posted this clip of one of my animatic sequences:

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Now, here's the same scene after filming. You'll notice a few differences in the timing of the different camera angles, but overall it is very similar to the original storyboard.

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Once I have a rough cut of the scene put together, I'll watch it start-to-finish a few times to make sure I'm happy with the sequence of the different shots and camera angles. I might move a few minor things around and trim some time off a few shots. Generally speaking, my first cut of a scene is what I call a "long cut," meaning that some of the shots are a little longer than they'll end up being in the finished version. This early in the editing process, it can sometimes be difficult to know for sure if I've got the timing of every single cut just right. If I ever think to myself maybe I should cut away from that shot a little sooner, I leave it as it is. It will be far easier for me to cut a few seconds of footage out later than it would be to add it back in if I change my mind.

From here, it's a matter of repeating the process for every single scene in your machinima. In my case, once I have a rough cut of every scene, I slap them all together into one, giant video. This is another way in which Playtime Season 2 differs from Season 1. The first season of Playtime was made as four self-contained episodes. Season 2 was made as one continuous video. It wasn't until after I completed the season that I split it up into individual episodes.


Playtime


Now that I've put all the different scenes together into a single video, I have a complete rough version of the entire season! The end is close.... I can see the light at the end of the tunnel.... almost.

The final major step is the audio editing and music, but there is one more thing to do before I get to that. I take my complete Season 2 rough cut, and watch the heck out of it. I watch it over and over and over again, looking at the flow of each scene and the progression of the story over the entire season. I'll make lots of little cuts; a half-second off the end of a shot here, a couple seconds off the beginning of a shot there, etc.

I'll also look for problems with continuity or anything else that needs fixing. This is my last chance to make any substantial changes to my machinima. Once I move on to the final audio editing, I'll be committed to what I've got. I'll be able to cut little pieces out, but I won't be able to add things or move anything around in any substantial way.

It just so happens that I did find a logistical problem with the continuity of the Playtime Season 2. Nothing major, but enough of a problem to annoy me. Luckily, catching the problem at this stage made it fairly simple to fix. A few simple cuts, and the issue was solved!

We're in the home stretch now. Next week, I'll cover the process of recording the music and mixing the final audio. See you then!

- CruelLEGACEY
www.cruellegaceyproductions.com
www.playtimeshow.com

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Comments (7) -

Teh Spearhead
1/28/2012 12:10:35 AM #

Windows Movie Maker?

Credibility was 8.
Credibility is now -1.

CruelLEGACEY
1/28/2012 10:34:03 PM #

@Teh Spearhead

Really? Ummmm.... why? Does using a simple program have a negative effect on the quality of my machinima? Does it negate everything I've described about planning, organizing, writing, building, and filming machinima?

Some of the best works of art are done with a pencil and a piece of paper.

Using a high-end video program does not mean you will have a good product at the end. Knowing how to get great results with what you have is far more important.

Teh Spearhead
1/29/2012 5:14:22 PM #

@CruelLEGACEY

Understandable, but even you must admit that there are MANY things that you cannot do in WMM that you can do in programs like Final Cut, Pinnacle Studio (Which is terrible by the way Tong) or Sony Vegas.

And yes, I am aware of the pencil and paper argument but at the same time, there are a lot of fickle people out there who would just dismiss this. If you would ever like to grab Sony Vegas or something else give me a shout and I can get that to you Laughing

OneBenArmy
1/29/2012 9:11:43 PM #

@Teh Spearhead

So what if you can't do fancy editting? WMM does what it was made to do: Make videos and it does it just fine. I use VideoWave though.

CruelLEGACEY
2/1/2012 1:24:07 AM #

@Teh Spearhead

As I said in the article, I don't use Windows Movie Maker anymore. I've recently switched to Sony Vegas Pro (which is awesome).

My point is that you can use whatever program you want, as long as it gives you the results you are happy with. Nobody would dismiss the Beatles because they recorded Seargant Pepper with a 4-track tape recorder ;)

More than that, I would actually recomend starting with something simpler than Vegas. If I had never done video editing before, a program like Vegas would simply overwhelm me. For a beginner, using a simple program is usually the best way to go IMO.

Vezuvius
2/1/2012 5:58:23 PM #

what are you going to do if 343 doesnt adopt render points when bungie is finished with the bungie pro system?

CruelLEGACEY
2/2/2012 1:52:42 AM #

@Vezuvius

I'm going to have to save up for a capture card Smile

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