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Thursday, December 30, 2010(UTC)
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Wednesday, May 16, 2012 9:14:23 AM(UTC)
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177 [0.02% of all post / 0.35 posts per day] |
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Sorry, i didn't see this topic earlier.
My first game of NEP (Limited on Corvette) happened to be with the person who designed the new enemy progression. We were both STUNNED by the appearance of 2 full drop ships of Heretic Heavies. Their inclusion was humbling to the extreme, but it was not intentional.
The MM sustain team is aware of this mistake. I have no further details.
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SitriStahl;905125 wrote:BADMAGIK;905045 wrote:SitriStahl;905038 wrote:Needs less heavy. More objective? mhm You spent all that time painstakingly setting up Territories for nothing? I believe it was intended the Heavies maps would be Slayer only at the start since they came with their own custom variant. Hopefully, Objective may be considered at a later date (this is conjecture, i have no inside information).
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I don't know about Flag but a Bomb game we played on Wayont was one of the most exciting games i have ever played in Reach. During one of the many community tournaments my team High Speed Halo was put up against the far superior HaloGAF. It was expected that we (who had never played as a team) were going to be demolished. Instead this happened. Part 1 (crazy, Raigns lost his character animation) Part 2 (insane, we notice that they are heading to the middle to mop up the last kills so we pull together as a team and tie in the last second).
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Heptagons;885401 wrote:A Haunted Army;885207 wrote:
fenris was pushed, 343i just didn't choose it.
Thanks for the clarification. I can't help but think that if Levvi was actually actively involved, perhaps Fenris would've made it in. There's only so much promotion people will do for a map that is not their own creation (at least, subconsciously). I must be absolutely clear about this misconception. Map promotion should be done up to a point but should stop once the map is on our plate. Most builders already know know where the outlets for submission are located (Forge Hub Library, Blueprint, Reaching Perfection, HBO forum, AgentPaperCraft's TEST NIGHT, etc.) and should promote their maps as directed within each community. Once a map has been, for lack of a better word, noticed by a cartographer, no further promotion is necessary. All we require is that the authors submit their maps for testing according to each group's guidelines, and make alterations when requested. After we have seen and tested a map no amount of advertising or promotion is going to increase it's chances of being pushed forward, but can in some cases, hurt it's chances (hint: don't have your friends spam our inbox).
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F22 Raptor X1;865068 wrote: And in response to what you said about the "pro Grifball thing", they should use their rules and settings for their pro thing's, not for matchmaking Grifball that has such a wide range of people playing it.
There should be two different kinds of Grifball, matchmaking Grifball, and pro Grifball. Matchmaking Grifball would have the thing's to deal with spawn camping, betrayals, and pro Grifball would have the thing's that they have.
We decided to keep the Matchmaking settings the same as League settings so players would not have to adjust their style of play from one format to the other. Making even the slightest adjustments to damage/health/map can completely change the nature of the game (remember the nearly invincible runners in the first few months of the playlist?). All of the items you and Xx Overkill VR (this guy knows what he is talking about) mentioned, and several dozens more (teleporters, spawn rooms, first second invincibility, emergency spawns, etc), have been tested and rejected for one reason or another. We have been continuous taking suggestions since the early days of Halo 3. The main issue is that "Spawn camping is a legitimate and totally awesome strategy" (one of the original Grifball rules). Stat padding is not. It is impossible to prevent stat padding without affecting the perfectly legal spawn camping. The only difference between the two is that stat padders hold the objective. There is no way to accommodate for this in the game settings, nor map design, short of introducing BoomBall features into Grifball. The bottom line is this: We are not going to punish legit players and change how they must play the game for the sake of a few griefers (or a few hundred depending on the weekly/daily challenges). I would suggest joining GrifballHUB or grifball.info (AGLA) to meet friends to play with. In no time you will have a friends list full of people to play with. Or as Xx Overkill VR said, join up with the people you meet online. I am sure they are tired of searching alone as well.
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Ultimate RC;842502 wrote: The version with windows is better.
Thanks, RC.
The Windows were my idea.
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Bashful Brute;833992 wrote:I would love to see this in MM. Any news yet from the Cartographer? The Cartographers are aware of the existence of this map.
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You can still download your recent screen shots as they were on March 30.
Otherwise, you need to get a HD capture card or make friends with someone who has one. Upload the screen shot to your file share. Tag it with your friend's name or GT. Politely ask them to download (in-game) and capture the screen shot.
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Daitor;753039 wrote:grifball and living dead should be removed entirely and return as weekend playlists anyway. Those two spoil the game by drawing away people from the competitive playlists, so that they can't match up people according to skill perfectly.
Wrong thread for this common and uninformed complaint but i will respond any way. When i invite my friends to play GGL or MM Grifball i don't find them in other playlists. I find them in other games. If you drop these playlists it will only serve to anger these players. They will be more apt to put a different game in the disc tray, rather than migrate to your playlist. There may be dozens of reasons your favourite playlist has a low population. Please don't blame other playlists for 'stealing' your players. Back to the topic at hand. If you were paying attention you would know that Invasion and other 4v4 and 5v5 competitive playlists are in the latter stages of possible refreshes. The wheels are still turning. Just not at the pace you personally expect.
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Join JonnyOThan's ForgeWorld group. Click on the Articles section for details of forging basics.
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