Well this is pathetic. Someone created a topic posting her/his opinion and then asking for your own, and all you can do is be arseholes. Quite childish.
TEH netman;573990 wrote:1: AA’s (armor abilities)
2: reach ranking system
3: fall damage
4: bloom
5:firefight in matchmaking (easy to boost)
*discus or post your list of things we don’t need in halo 4
1. I agree, to an extent. I believe Armour Abilities should be available for custom-games and a certain play-list for matchmaking. That's because, for the past couple of years, people have gotten used to using Armour Abilities while playing Halo.
2. Agreed. It is too easy to rank up in Halo: Reach. Even if you get One kill and are on the losing team, you'll still get a considerable amount of Credits. Also, I disliked the rank icons. I preferred the Halo 3 ones.
3. Agreed. Canon-wise, John-117 can not take fall damage from the heights we'd drop from while playing the game (I think). BUT, if you have a map that is like Spire, you'd need something to counter people just jumping off of the Spire.
4. Agreed. Personally, I don't like Bloom.
5. I disagree. FireFight Matchmaking can be fun, sometimes. If people are going to boost, let 'em. It really doesn't impact you. But on the other hand, maybe 343i can implement a Reporting system?